Tuesday, November 18, 2008

i imagined a gnome

named celinmark
he was born with the help of an online character generator
i will definately have to tweak this

Celinmark
Male Gnome Cleric 1
Chaotic Good
Representing benjo

Strength 10 (+0)
Dexterity 14 (+2)
Constitution 17 (+3)
Intelligence 12 (+1)
Wisdom 17 (+3)
Charisma 15 (+2)
Size: Small
Height: 3' 7"
Weight: 45 lb
Skin: Yellow
Eyes: Gray
Hair: Red; Straight; Light Beard
Domains: Animal Trickery

Energy: Positive [Healing / Turns Undead]

Total Hit Points: 11

Speed: 20 feet

Armor Class: 17 = 10 +3 [studded] +1 [buckler] +2 [dexterity] +1 [small]

Touch AC: 13
Flat-footed: 15
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +5 = 2 [base] +3 [constitution]
Reflex save: +2 = 0 [base] +2 [dexterity]
Will save: +5 = 2 [base] +3 [wisdom]
Attack (handheld): +1 = 0 [base] +1 [small]
Attack (unarmed): +1 = 0 [base] +1 [small]
Attack (missile): +3 = 0 [base] +2 [dexterity] +1 [small]
Grapple check: -4 = 0 [base] -4 [small]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
25 lb. or less
26-50 lb.
50-75 lb.
75 lb.
150 lb.
375 lb.
Languages: Abyssal Common Gnome
Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]

Studded armor [light; +3 AC; max dex +5; check penalty -1; 10 lb.]

Buckler [+1 AC; check penalty -1; hardness 10; hp 5; 2.5 lb.]

Feats:

Combat Casting
Traits:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 1 =
+1
Balance Dex* 2 =
+2
Bluff Cha 3 =
+2
+1
Climb Str* 0 =
+0
Concentration Con 4 =
+3
+1
Craft_1 Int 1 =
+1
Craft_2 Int 1 =
+1
Craft_3 Int 1 =
+1
Diplomacy Cha 3 =
+2
+1
Disguise Cha 2 =
+2
Escape Artist Dex* 2 =
+2
Forgery Int 1 =
+1
Gather Information Cha 2 =
+2
Heal Wis 4 =
+3
+1
Hide Dex* 7 =
+2
+1 +4 [small]
Intimidate Cha 2 =
+2
Jump Str* -6 =
+0
-6 [speed 20]
Knowledge (arcana) Int 2 =
+1
+1
Knowledge (history) Int 2 =
+1
+1
Knowledge (nature) Int 3 =
+1
+2
Knowledge (religion) Int 2 =
+1
+1
Knowledge (planes) Int 2 =
+1
+1
Listen Wis 5 =
+3
+2 [gnome]
Move Silently Dex* 2 =
+2
Perform_1 Cha 2 =
+2
Perform_2 Cha 2 =
+2
Perform_3 Cha 2 =
+2
Perform_4 Cha 2 =
+2
Perform_5 Cha 2 =
+2
Profession Wis 4 =
+3
+1
Ride Dex 2 =
+2
Search Int 1 =
+1
Sense Motive Wis 3 =
+3
Spot Wis 3 =
+3
Survival Wis 3 =
+3
Swim Str** 0 =
+0
Use Rope Dex 2 =
+2
* = check penalty for wearing armor

Zero-level Cleric spells: 3 per day



First-level Cleric spells: 2 (1+1) per day +1 from a domain:



Gnome:

+2 constitution / -2 strength (already included)

Small (combat bonuses, +4 to hide already included)

Low-light vision

+2 racial bonus on saves vs. illusions

+1 on DC of opponent's save vs. gnomish illusions

+1 racial bonus to hit kobolds and goblinoids

+4 dodge bonus on AC against giants

+2 bonus on listen checks (already included)

Speak with burrowing animals once per day

1/day dancing lights, ghost sound, prestidigitation

Cleric:
Alignment Aura

Spontaneous Casting (heal)

Turn Undead (5x/day)

High wisdom gains bonus spells daily

Domain choices give additional abilities

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